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3df zephyr pro 3
3df zephyr pro 3





3df zephyr pro 3

We will then load this file into the Table Top Simulator. Here we will do the final touches, add a collider mesh and export it as an assetbundle. The third and last part covers the necessary steps of importing the 3d object into the Unity game engine. If you don’t need that, you can simply skip these parts. In the second partI will deal with minor adjustments on the model, especially the base part. The other two parts are only interesting if you want to bring the scanned object into the tabletop simulator as a game asset. If you only want to digitalize an object, the first part of the tutorial is sufficient. The scan software does an awesome job to fetch even the tiniest details, but it will create a triangulated mesh, which cannot be easily modified afterwards.

3df zephyr pro 3

Bear in mind, that the final 3d object will not be a hand modelled game asset. This part is the most important one but can be accomplished by anyone who can shoot some sharp images. At the end of this part, you will have a readily textured, lowpoly 3d object. This first part will cover the image creation and the 3d scanning. And all this with completely free software. In this tutorial series I would like to show you how to convert your tabletop miniatures into a 3d model and load it into the Tabletop Simulator.







3df zephyr pro 3